Skills

Here is a list of all the skills I want to clarify how exactly they’ll work in my campaign.

Knowledge (Local):

Choose a city and a region for every skill point you invest in the Knowledge (Local) skill. You may make Knowledge (Local) checks in those chosen regions.

Knowledge (Local) works on a scale from specific to general. This means that the DC for checks made in your specific chosen city will be less than those made in other cities that you are less familiar with.

Perception:

Perception is always a class skill.

Truespeak (Int; trained only)

Use this skill to master the tortuous pronunciation of true-names, each of which involves a dozen syllables, precisetiming, and vocalizations foreign even to the most multilingual character. If you’re a truenamer, you use this skill every time you deliver an utterance or make a recitation. If you’re aspellcaster with a truename spell at your disposal, you makea Truespeak check to cast the spell properly. Members of prestige classes such as the fiendbinder, acolyte of the ego,and brimstone speaker make Truespeak checks to activatetheir class features.You can also make a Truespeak check as a free action toidentify an utterance being spoken, even when it’s not yourturn. The DC of this check is equal to the DC to speak theutterance you wish to identify. Of the standard classes, only the truenamer has Truespeakas a class skill. Other characters can avoid the high costof cross-class skills by taking the Truename Training feat.This skill doesn’t represent your ability to learn and knowtruenames so much as it represents your ability to say themaloud. Each truename is complex and exacting enough that just overhearing a truename—even a personal truename—doesn’t give you any particular facility for pronouncing ityourself. That takes continuous vocal exercises and endlessstudy.

Check: You can pronounce the truename of a creature(such as “orc,” “horse,” or “red dragon”) by succeeding on a Truespeak check with a DC of 15 + (2 x the creature’s CR). For creatures that don’t have Challenge Ratings, such asplayer characters, use a DC of 15 + (2 x the creature’s HD). Speaking the truename of a magic item has a DC of 15 + (2 x item’s caster level). Speaking a creature’s personal truename increases theDC of the Truespeak check by 2. You gain a +4 competence bonus on Truespeak checks for saying your own personal truename. Because saying a truename is such an idiosyncratic, exact-ing task, you can’t take 10 or take 20 on Truespeak checks.
Action: Speaking a truename is a standard action thatprovokes attacks of opportunity.
Try Again: Yes.