Organizations

Here is a list of organizations and their descriptions that you may encounter on your adventures.

Name: The Iron Crown
Type: Thieves
Motivation: Money
Influence: Very Strong
Reputation: Horrible
Age: Ancient
Leadership: Individual
Size: Medium
Stability: Fairly Unstable
Enemies: Many
Enemies Include: Some commoners, an entire guild of spies
Allies: Some
Allies Include: More than a few fighters, some courtesans, more than a few knights, a few bards, quite a few seers
Resources: Limited
Resources Include: Some magic
Other: racist against a specific race, recently associated with allegations of bribery, rumored to often help lucky commoners
Current Leadership
Qualifications: Most skilled in the group
Bribes: Will usually result in unfortunate things
Competence: Usually incredibly poor
Gender: Male
Noticeable Trait: Is a better lover than fighter
Can Be Found: Fairly Easily
Lair
Quality: Dazzling
Location: Fringe of the city
Interior: Maze-like
Guards: A very few
Dungeon: Well hidden
Traps: Involve fire
Members
Identifiable By: Symbol on clothing
Common Trait: Haughty

Name: The Steel Spider
Type: Mages
Motivation: Money
Influence: Average
Reputation: Unknown
Age: Very new
Leadership: Individual
Size: Medium
Stability: Slightly unstable
Enemies: Many
Enemies Include: More than a few priests, many seers
Allies: Relatively few
Allies Include: A very few bandits, a few spies
Resources: Very many
Resources Include: A decent amount of treasure, a decent amount of gold and gems, some blackmail material, a rather small amount of magic, some enchanted items
Other: Against the current political situation, suspected in the disappearance of a well-known person, highly involved in the local community, involved with a certain bloodline
Current Leadership
Qualifications: Killed previous leader
Bribes: Will usually be accepted
Competence: Often poor
Lair
Quality: Ornate
Location: City center
Interior: Poorly furnished
Guards: Napping
Dungeon: Expansive
Traps: Involve magic
Members
Identifiable By: Nothing
Common Trait: Self-righteous

Name: The Bronze Path
Type: Mercenaries
Motivation: Fame
Influence: Very strong
Reputation: Very good
Age: Well-established
Leadership: Group
Size: Somewhat large
Stability: Slightly unstable
Enemies: Some
Enemies Include: Quite a few mages, more than a few merchants, an entire guild of rival mercenaries, more than a few priests
Allies: A very few
Allies Include: A very few artisans, a few spies
Resources: Some
Resources Include: Some magic, a rather small amount of gold and gems
Other: Leadership recently changed hands, associated with a specific district, recently involved in a scandal
Current Leadership
Qualifications: Promoted because of power
Bribes: Will be treated as an insult
Cooperation: Mostly good
Group Size: Ten leaders
Meetings: Open to everyone who can find them
Meetings Occur: Frequently
Lair
Quality: Dazzling
Location: Tavern
Interior: Larger than appears from outside
Guards: Frighteningly competent
Dungeon: Long forgotten
Traps: Permeate the lair
Members
Identifiable By: Nothing
Common Trait: Claim special lineage

Name: The Emerald Dawn
Type: Merchants
Motivation: Money
Influence: Very strong
Reputation: Unknown
Age: Well-established
Leadership: Individual
Size: Somewhat small
Stability: Stable
Enemies: Relatively few
Enemies Include: Some knights, some mercenaries
Allies: Some
Allies Include: Several guilds of mercenaries, a few paladins, a very few bards, a few monks, a few druids
Resources: Many
Resources Include: Some treasure, a decent amount of enchanted items, some wealth
Other: Against the current political situation, associated with a specific district, highly involved in the local community
Current Leadership
Qualifications: Most powerful in group
Bribes: Will be bargained about
Competence: Usually incredibly poor
Gender: Female
Noticeable Trait: Strong supporter of tradition
Can Be Found: With some difficulty
Lair
Quality: Opulent
Location: Mostly underground
Interior: Maze-like
Guards: A very few
Dungeon: Has poor structural integrity
Traps: Mostly around doors
Members
Identifiable By: Secret signs
Common Trait: Very agile

Name: The Black Doorway
Type: Courtesans
Motivation: Power
Influence: Average
Reputation: Very poor
Age: Very new
Leadership: Individual
Size: Very small
Stability: Fairly stable
Enemies: Many
Enemies Include: More than a few knights, some mercenaries, an entire guild of bards
Allies: Some
Allies Include: Some nobles, more than a few commoners, more than a few assassins, quite a few fellow courtesans, quite a few merchants
Resources: Many
Resources Include: Some blackmail material, a rather small amount of treasure, a decent amount of important manuscripts, some artifacts, a decent amount of gold and gems
Other: Recently associated with allegation of bribery, rumored to own a certain powerful artifact, implicated in the recent resignation of an official, associated with a specific district
Current Leadership
Qualifications: Most powerful in group
Bribes: Will be treated as an insult
Competence: Usually poor
Gender: Male
Noticeable Trait: All bite, no bark
Can Be Found: At the same place every day
Lair
Quality: Expensive
Location: Fringe of the city
Interior: Well-furnished
Guards: Mostly for show
Dungeon: Dank and rotting
Traps: None
Members
Identifiable By: Faction colors
Common Trait: Secretive

Name: The Silver Cabal
Type: Assassins
Motivation: Money
Influence: Above average
Reputation: Horrible
Age: Well-established
Leadership: Individual
Size: Very large
Stability: Highly stable
Enemies: Multitudes
Enemies Include: An entire guild of courtesans, more than a few mercenaries, quite a few paladins, most of a guild of wizards, a large number of mages
Allies: A very few
Allies Include: A very few rangers, a very few wizards
Resources: Very many
Resources Include: A decent amount of magic, a decent amount of wealth, some blackmail material, some shinies, a large amount of trade goods
Other: Rumored to dabble in forbidden/dangerous magics, rumored to often employ very dangerous (former) criminals, racist against a specific race, suspected in the disappearance of a well-known person
Current Leadership
Qualifications: Most charismatic in the group
Bribes: Will usually be accepted
Competence: Always very good
Gender: Male
Noticeable Trait: Sadism
Can Be Found: With the proper bribes
Lair
Quality: Budget
Location: Tavern
Interior: Cheaper than exterior
Guards: Some
Dungeon: Widely advertised
Traps: In the ceiling
Members
Identifiable By: Secret language
Common Trait: Self-righteous

Name: The White Hand
Type: Religious
Motivation:
Influence: Very strong
Reputation: Mediocre
Age: Somewhat old
Leadership: Group
Size: Medium
Stability: Stable
Enemies: Few
Enemies Include: Some monks, a few paladins
Allies: Scarce
Allies Include: A very few artisans, some courtesans
Resources: Limited
Resources Include: Some contacts
Other: Rumored to dabble in forbidden/dangerous magics, distrusted by many of those in power, leadership recently changed hands
Current Leadership
Qualifications: Chosen via ordeal
Bribes: Will be greeted with laughter
Cooperation: Mostly good
Group Size: More than a dozen leaders
Meetings: Closed and secret
Meetings Occur: About once a week
Lair
Quality: Shiny
Location: Tavern
Interior: Maze-like
Guards: Underpaid
Dungeon: Rather unofficial
Traps: In the ceiling
Members
Identifiable By: Secret signs
Common Trait: Highly intelligent

Name: Wulfhammer